Artificial Intelligence for Computer Games
Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video games coming close to photo realistic quality, and multi-processor architectures getting common in console and PC game platforms, sophisticated AI is...
Saved in:
| Institution som forfatter: | |
|---|---|
| Andre forfattere: | , |
| Format: | Electronisk eBog |
| Sprog: | English |
| Udgivet: |
New York, NY :
Springer New York : Imprint: Springer,
2011.
|
| Udgivelse: | 1st ed. 2011. |
| Fag: | |
| Online adgang: | https://doi.org/10.1007/978-1-4419-8188-2 |
| Tags: |
Tilføj Tag
Ingen Tags, Vær først til at tagge denne postø!
|



