Artificial Intelligence for Computer Games

Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video games coming close to photo realistic quality, and multi-processor architectures getting common in console and PC game platforms, sophisticated AI is...

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Bibliografske podrobnosti
Korporativna značnica: SpringerLink (Online service)
Drugi avtorji: González-Calero, Pedro Antonio. (Editor, http://id.loc.gov/vocabulary/relators/edt), Gómez-Martín, Marco Antonio. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Elektronski eKnjiga
Jezik:English
Izdano: New York, NY : Springer New York : Imprint: Springer, 2011.
Izdaja:1st ed. 2011.
Teme:
Online dostop:https://doi.org/10.1007/978-1-4419-8188-2
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