Moving Target Defense II Application of Game Theory and Adversarial Modeling /
Our cyber defenses are static and are governed by lengthy processes, e.g., for testing and security patch deployment. Adversaries could plan their attacks carefully over time and launch attacks at cyber speeds at any given moment. We need a new class of defensive strategies that would force advers...
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| 企業作者: | |
|---|---|
| 其他作者: | , , , , , |
| 格式: | 電子 電子書 |
| 語言: | English |
| 出版: |
New York, NY :
Springer New York : Imprint: Springer,
2013.
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| 版: | 1st ed. 2013. |
| 叢編: | Advances in Information Security,
100 |
| 主題: | |
| 在線閱讀: | https://doi.org/10.1007/978-1-4614-5416-8 |
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書本目錄:
- Game Theoretic Approaches to Attack Surface Shifting
- Security Games Applied to Real-World
- Adversarial Dynamics: The Conficker Case Study
- From Individual Decisions from Experience to Behavioral Game Theory
- Cyber Maneuver Against External Adversaries and Compromised Nodes
- Applying Self-shielding Dynamics to the Network Architecture
- Moving Target Defenses in the Helix Self-Regenerative Architecture
- Diversifying the Software Stack using Randomized NOP Insertion
- Practical Software Diversification Using In-Place Code Randomization.



