The Engineering of Mixed Reality Systems
Mixed reality computer systems aim to fuse digital and physical information and features, either as an augmentation of real-world environments or as a means of providing physically-based interaction with computer-based systems. So – for example – museum displays can be augmented with added informati...
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| Autres auteurs: | , , |
| Format: | Électronique eBook |
| Langue: | English |
| Publié: |
London :
Springer London : Imprint: Springer,
2010.
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| Édition: | 1st ed. 2010. |
| Collection: | Human–Computer Interaction Series,
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| Sujets: | |
| Accès en ligne: | https://doi.org/10.1007/978-1-84882-733-2 |
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Table des matières:
- Interaction Design
- An Integrating Framework for Mixed Systems
- A Holistic Approach to Design and Evaluation of Mixed Reality Systems
- Embedded Mixed Reality Environments
- The Semantic Environment: Heuristics for a Cross-Context Human–Information Interaction Model
- Tangible Interaction in Mixed Reality Systems
- Designing a Mixed Reality Intergenerational Entertainment System
- Auditory-Induced Presence in Mixed Reality Environments and Related Technology
- An Exploration of Exertion in Mixed Reality Systems via the “Table Tennis for Three” Game
- Developing Mixed Interactive Systems: A Model-Based Process for Generating and Managing Design Solutions
- Software Design and Implementation
- Designing Outdoor Mixed Reality Hardware Systems
- Multimodal Excitatory Interfaces with Automatic Content Classification
- Management of Tracking for Mixed and Augmented Reality Systems
- Authoring Immersive Mixed Reality Experiences
- Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality
- A Software Engineering Method for the Design of Mixed Reality Systems
- Applications of Mixed Reality
- Enhancing Health-Care Services with Mixed Reality Systems
- The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation
- MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for Running
- The RoboCup Mixed Reality League – A Case Study
- Mixed-Reality Prototypes to Support Early Creative Design.



