Emerging Technologies for STEAM Education Full STEAM Ahead /

This theory-to-practice guide offers leading-edge ideas for wide-scale curriculum reform in sciences, technology, engineering, the arts, and mathematics--the STEAM subjects. Chapters emphasize the critical importance of current and emerging digital technologies in bringing STEM education up to speed...

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Údar Corparáideach: SpringerLink (Online service)
Údair Eile: Ge, Xun. (Eagarthóir, http://id.loc.gov/vocabulary/relators/edt), Ifenthaler, Dirk. (Eagarthóir, http://id.loc.gov/vocabulary/relators/edt), Spector, J. Michael. (Eagarthóir, http://id.loc.gov/vocabulary/relators/edt)
Formáid: Leictreonach ríomhLeabhar
Teanga:English
Foilsithe: Cham : Springer International Publishing : Imprint: Springer, 2015.
Eagrán:1st ed. 2015.
Sraith:Educational Communications and Technology: Issues and Innovations,
Ábhair:
Rochtain Ar Líne:https://doi.org/10.1007/978-3-319-02573-5
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Clár Ábhair:
  • Forward.- Introduction to the general problem area and the landscape of various concerns and issues.- What happens when portable devices are introduced in schools and colleges on a large scale?.- What happens when learners are moving from one location to another and working with others who may not be enrolled or following a similar curriculum?.- Education, training, competencies, curricula and technology.- Reconceptualizing a college engineering curriculum based on 21st century skills
  • Reconceptualizing a high school science curriculum based on 21st century skills.-  Reconceptualizing a college liberal arts curriculum based on 21st century skills.- Reconceptualizing a middle school mathematics curriculum based on 21st century skills
  • Authentic Learning and Meaningful Assessments.- Learning in and about Complex Domains
  • Technologies Gone Awry
  • Technologies that Show Potential to Improve Learning and Instruction
  • Afterword.