Real-Time Visual Effects for Game Programming
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...
Kaydedildi:
| Asıl Yazarlar: | Kim, Chang-Hun. (Yazar, http://id.loc.gov/vocabulary/relators/aut), Kim, Sun-Jeong. (http://id.loc.gov/vocabulary/relators/aut), Kim, Soo-Kyun. (http://id.loc.gov/vocabulary/relators/aut), Kang, Shin-Jin. (http://id.loc.gov/vocabulary/relators/aut) |
|---|---|
| Müşterek Yazar: | SpringerLink (Online service) |
| Materyal Türü: | Elektronik Ekitap |
| Dil: | English |
| Baskı/Yayın Bilgisi: |
Singapore :
Springer Singapore : Imprint: Springer,
2015.
|
| Edisyon: | 1st ed. 2015. |
| Seri Bilgileri: | Gaming Media and Social Effects,
|
| Konular: | |
| Online Erişim: | https://doi.org/10.1007/978-981-287-487-0 |
| Etiketler: |
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