Trends and Applications of Serious Gaming and Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...

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Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Outros autores: Baek, Youngkyun. (Editor, http://id.loc.gov/vocabulary/relators/edt), Ko, Ryan. (Editor, http://id.loc.gov/vocabulary/relators/edt), Marsh, Tim. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Formato: Electrónico eBook
Idioma:English
Publicado: Singapore : Springer Singapore : Imprint: Springer, 2014.
Edición:1st ed. 2014.
Series:Gaming Media and Social Effects,
Subjects:
Acceso en liña:https://doi.org/10.1007/978-981-4560-26-9
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