Trends and Applications of Serious Gaming and Social Media
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...
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| 団体著者: | |
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| その他の著者: | , , |
| フォーマット: | 電子媒体 eBook |
| 言語: | English |
| 出版事項: |
Singapore :
Springer Singapore : Imprint: Springer,
2014.
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| 版: | 1st ed. 2014. |
| シリーズ: | Gaming Media and Social Effects,
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| 主題: | |
| オンライン・アクセス: | https://doi.org/10.1007/978-981-4560-26-9 |
| タグ: |
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