Trends and Applications of Serious Gaming and Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...

詳細記述

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書誌詳細
団体著者: SpringerLink (Online service)
その他の著者: Baek, Youngkyun. (編集者, http://id.loc.gov/vocabulary/relators/edt), Ko, Ryan. (編集者, http://id.loc.gov/vocabulary/relators/edt), Marsh, Tim. (編集者, http://id.loc.gov/vocabulary/relators/edt)
フォーマット: 電子媒体 eBook
言語:English
出版事項: Singapore : Springer Singapore : Imprint: Springer, 2014.
版:1st ed. 2014.
シリーズ:Gaming Media and Social Effects,
主題:
オンライン・アクセス:https://doi.org/10.1007/978-981-4560-26-9
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