Mighty Microbes
Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the unders...
Αποθηκεύτηκε σε:
Κύριοι συγγραφείς: | Noor Effendy, Muhamad Fadly Shah, Tham, May Ling, Tam, Xi Yuan, Rozilah, Megat Mohamad Irfan, Chew, Han Hoong, Saad, Wan Zuhainis |
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Μορφή: | Conference or Workshop Item |
Γλώσσα: | English |
Έκδοση: |
UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia
2016
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Διαθέσιμο Online: | http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf |
Ετικέτες: |
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Παρόμοια τεκμήρια
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The mighty rainforest in association with worldforest 90
ανά: Nichol 1939-
Έκδοση: (1990) -
Like a mighty wind
ανά: Tari
Έκδοση: (1971) -
Public statement on Mighty Earth Report
ανά: Samling Group, .
Έκδοση: (2020) -
A mighty collision of two worlds /
ανά: Safi Abdi.
Έκδοση: (1999) -
Microbe Mage
ανά: Rosli, Nur Ezzati, κ.ά.
Έκδοση: (2017)