Mighty Microbes

Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the unders...

Cur síos iomlán

Saved in:
Sonraí Bibleagrafaíochta
Main Authors: Noor Effendy, Muhamad Fadly Shah, Tham, May Ling, Tam, Xi Yuan, Rozilah, Megat Mohamad Irfan, Chew, Han Hoong, Saad, Wan Zuhainis
Formáid: Conference or Workshop Item
Teanga:English
Foilsithe: UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia 2016
Rochtain Ar Líne:http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf
Clibeanna: Cuir Clib Leis
Gan Chlibeanna, Bí ar an gcéad duine leis an taifead seo a chlibeáil!

Míreanna Comhchosúla