Mighty Microbes

Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the unders...

Descrición completa

Gardado en:
Detalles Bibliográficos
Main Authors: Noor Effendy, Muhamad Fadly Shah, Tham, May Ling, Tam, Xi Yuan, Rozilah, Megat Mohamad Irfan, Chew, Han Hoong, Saad, Wan Zuhainis
Formato: Conference or Workshop Item
Idioma:English
Publicado: UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia 2016
Acceso en liña:http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf
Tags: Engadir etiqueta
Sen Etiquetas, Sexa o primeiro en etiquetar este rexistro!

Títulos similares