Mighty Microbes
Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the unders...
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Główni autorzy: | Noor Effendy, Muhamad Fadly Shah, Tham, May Ling, Tam, Xi Yuan, Rozilah, Megat Mohamad Irfan, Chew, Han Hoong, Saad, Wan Zuhainis |
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Format: | Conference or Workshop Item |
Język: | English |
Wydane: |
UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia
2016
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Dostęp online: | http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf |
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