Mighty Microbes

Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the unders...

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Main Authors: Noor Effendy, Muhamad Fadly Shah, Tham, May Ling, Tam, Xi Yuan, Rozilah, Megat Mohamad Irfan, Chew, Han Hoong, Saad, Wan Zuhainis
格式: Conference or Workshop Item
语言:English
出版: UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia 2016
在线阅读:http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf
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