Mighty Microbes

Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the unders...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autores Principales: Noor Effendy, Muhamad Fadly Shah, Tham, May Ling, Tam, Xi Yuan, Rozilah, Megat Mohamad Irfan, Chew, Han Hoong, Saad, Wan Zuhainis
Formato: Conference or Workshop Item
Lenguaje:English
Publicado: UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia 2016
Acceso en línea:http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!