Mighty Microbes
Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the unders...
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Huvudupphovsmän: | , , , , , |
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Materialtyp: | Conference or Workshop Item |
Språk: | English |
Publicerad: |
UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia
2016
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Länkar: | http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf |
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