Mighty Microbes
Gamification is used for students engagement, motivation, pique curiosity and instill interest. Once they are engage, highly motivated, they will learn. The Mighty Microbes are designed to engage learners in a form of game cards with augmented reality that facilitate learners in enhancing the unders...
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主要な著者: | , , , , , |
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フォーマット: | Conference or Workshop Item |
言語: | English |
出版事項: |
UTM Academic Leadership (UTMLead), Universiti Teknologi Malaysia
2016
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オンライン・アクセス: | http://psasir.upm.edu.my/id/eprint/57985/1/25-8.pdf |
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