Suggested Topics within your search.
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1
Published 2010
Table of Contents:
“... Terrains for Video Games Based on Accessibility -- Evolving Behaviour Trees for the Commercial Game DEFCON...”View full text
Electronic
eBook
2
Published 2008
Table of Contents:
“... in Parameter Space: A Dynamic Mapping Strategy for Expressive Free Impro -- Modelling Video Games’ Landscapes...”View full text
Electronic
eBook