1
Published 2013
Subjects: ...Education, general. https://scigraph.springernature.com/ontologies/product-market-codes/O00000...
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2
Published 2006
Table of Contents: ..., and Social Software -- Interaction, Computation, and Education....
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3
Published 2005
Subjects: ...User Interfaces and Human Computer Interaction. https://scigraph.springernature.com/ontologies...
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Electronic eBook
4
Table of Contents: ...Computer modeling of chromosomes: A new approach for genetics education -- Chromosome techniques...
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Electronic eBook
5
Published 2014
Table of Contents: ...Gesture-Based Interaction -- RemoteHand: A Wireless Myoelectric Interface -- Early Prototyping of 3...
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Electronic eBook
7
Published 2015
Subjects: ...Logics and Meanings of Programs. https://scigraph.springernature.com/ontologies/product-market...
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8
Published 2006
Table of Contents: ...Session: Interaction -- Perception of Audio-Generated and Custom Motion Programs in Multimedia...
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Electronic eBook
9
Published 2013
Table of Contents: ...3D Immersive & Interactive Learning -- Use of Virtual Reality in Teaching and Learning Molecular...
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10
Published 2005
Table of Contents: ...Long Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile...
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11
Table of Contents: ... -- Appendix B: The rltool Interactive Tutorial -- Appendix C: The SIMULINK Interactive Tutorial -- Appendix D...
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Electronic eBook
12
Published 2014
Table of Contents: ... the Landscape of HCI Education in Brazil -- Human-Computer Interaction Education and Diversity -- Tangible...
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13
Published 2013
Table of Contents: ... Quality of Call of Duty Modern Warfare 2 -- The Effects of Negative Interaction Feedback in a Web...
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Electronic eBook
14
Published 2008
Table of Contents: ...Applications of Adaptive Hypermedia in Education -- Protocols of Coordination and Structured...
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Electronic eBook
15
Published 2008
Table of Contents: ... Programs -- Just-in-Time Knowledge for Effective Hybrid Learning -- Hybrid Education -- Critical Review...
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Electronic eBook
16
Published 2007
Table of Contents: ...I: Communication and Collaboration -- II: Knowledge, Learning and Education -- III: Mobile...
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Electronic eBook
17
Published 2008
Table of Contents: ... in the Development and Evaluation of Immersive Digital Educational Games -- Evaluating the Motivational Value...
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18
by Kattan, Peter I., Kattan, Peter I.
Published 2008
Subjects: ...Computational Intelligence. https://scigraph.springernature.com/ontologies/product-market-codes...
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19
by Iten, Glena., Iten, Glena.
Published 2015
Subjects: ...General Psychology. https://scigraph.springernature.com/ontologies/product-market-codes/Y20110...
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20
Table of Contents: ... -- The Role of Interaction in a Group -- Self-Efficacy: The Learning Component in Schools -- Group Cohesion...
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