1
Argitaratua 2005
Aurkibidea: ... Creating an Ethical Standard -- Background and Current Status of Learning Games in the Field of Japanese...
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Baliabide elektronikoa eBook
2
Argitaratua 2005
Aurkibidea: ...Modeling Decisions for Artificial Intelligence: Theory, Tools and Applications -- Invited Talks...
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Baliabide elektronikoa eBook
3
Argitaratua 2010
Aurkibidea: ... General Bayesian Network Approach to Analyzing Online Game Item Values and Its Influence on Consumer...
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Baliabide elektronikoa eBook
4
Argitaratua 2015
Aurkibidea: ...Semantic Web, Social Networks and Recommendation Systems -- Interactive Refinement of Linked Data...
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Baliabide elektronikoa eBook
5
Argitaratua 2010
Aurkibidea: ... Profit Chain -- Winning the Service Game -- Customer Equity -- Service Worldsservice worlds -- Context...
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Baliabide elektronikoa eBook
6
Argitaratua 2010
Aurkibidea: ... with Geographical Information -- Sustaining Tunisian SMEs’ Competitiveness in the Knowledge Society -- An Approach...
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Baliabide elektronikoa eBook
7
Argitaratua 2008
Aurkibidea: ... the Blogosphere -- Integrating Multi-Agent Technology with Cognitive Modeling to Develop an Insurgency Information...
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Baliabide elektronikoa eBook
8
Argitaratua 2010
Aurkibidea: ... Information System for Project Portfolio Management -- An Agent Based Model of the Nash Demand Game in Regular...
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Baliabide elektronikoa eBook
9
Argitaratua 2010
Aurkibidea: ... on Normalisation in Information Retrieval -- An Evolutionary Neural Network Approach to Intrinsic Plagiarism...
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Baliabide elektronikoa eBook
10
Argitaratua 2011
Aurkibidea: ... Demonstration in Real-Time Strategy Games -- Selective Integration of Background Knowledge in TCBR Systems...
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Baliabide elektronikoa eBook
11
Argitaratua 2005
Aurkibidea: ..., Discrete Control Variables -- Multi-agent Planning for Autonomous Agents’ Coordination -- Creating Common...
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Baliabide elektronikoa eBook
12
Argitaratua 2010
Aurkibidea: ...Invited Keynote Papers -- Corporate Environmental Management Information Systems – CEMIS 2.0...
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Baliabide elektronikoa eBook
13
Argitaratua 2010
Aurkibidea: ... by Replay Files in Real-Time Strategy Game -- Cooperative eLearning to Enhance Knowledge Creation -- Memory...
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Baliabide elektronikoa eBook
14
Argitaratua 2013
Aurkibidea: ...Social Networking and Information Diffusion in Automated Markets -- Policy Search through Adaptive...
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Baliabide elektronikoa eBook
15
Argitaratua 2015
Aurkibidea: ... Inequalities for f-Divergence Measure in Information Theory (S.S. Dragomir) -- On Geometry of the Zeros of a...
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Baliabide elektronikoa eBook
16
Argitaratua 2006
Aurkibidea: ... Framework for the Multimodal Presentation Markup Language -- Generation of Nonverbal Behavior with Speech...
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Baliabide elektronikoa eBook
17
Argitaratua 2015
Aurkibidea: ... the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions -- Comparing...
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Baliabide elektronikoa eBook
18
Argitaratua 2010
Aurkibidea: ... to Information Presentation Employing Game Principles and Physics Based Interaction -- Exploration in 3D...
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Baliabide elektronikoa eBook
19
nork Carsetti, A., Carsetti, A.
Argitaratua 2013
Aurkibidea: ... automata and self-organization. - 2. Embodiment Processes and Biological Computing -- 1. The game of life...
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Baliabide elektronikoa eBook
20
Argitaratua 2006
Aurkibidea: ...: An Agent Approach to Create Reusable Intelligent Learning Environments with Learning Objects...
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Baliabide elektronikoa eBook