1
Foilsithe 2005
Clár Ábhair: ... and Gaming as an Academic Discipline -- Social Sciences and Simulation and Gaming -- The Game of “Forming a...
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2
Foilsithe 2012
Clár Ábhair: ... for Detection of Macula in Fundus Images -- The Brain’s Sequential Parallelism: Perceptual Decision-Making...
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3
Foilsithe 2013
Clár Ábhair: ... -- Enhancing Information Systems Users’ Knowledge and Skills Transference through Self-regulation Techniques...
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4
Foilsithe 2012
Clár Ábhair: ... Negation Normal Form -- The RegularGcc Matrix Constraint -- A Method to Avoid Duplicative Flipping in Local...
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5
Foilsithe 2008
Clár Ábhair: ...-cognitive Mood Inducers for High Quality Recommendation -- Intelligent Information System Based on a Speech...
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6
Foilsithe 2015
Clár Ábhair: ... Games for Large-Scale Visualization -- Decision Making, Conflicts and Agreements Modeling a Multi-issue...
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7
Foilsithe 2007
Clár Ábhair: ...-Seeking Control of Nonholonomic Vehicles to Form a Communication Chain -- An Adaptive Sequential Game...
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8
Foilsithe 2008
Clár Ábhair: ... of Communication Faults -- Algebraic Graph Algorithms -- Contributed Papers -- Question/Answer Games on Towers...
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9
Foilsithe 2014
Clár Ábhair: .... Property in Fuzzy Metric Spaces -- Use of Evolutionary Algorithms to play the game of Checkers: Historical...
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