1
Published 2010
Table of Contents: ... to Relevance -- Brain-Like Evolving Spiking Neural Networks for Multimodal Information Processing -- Human-Like...
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2
Published 2010
Table of Contents: ... in Developing Countries -- Selecting Patterns for the Evaluation of Systems -- Effectiveness of Collaborative...
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3
Published 2006
Table of Contents: ... -- Programmable Vertex Processing Unit for Mobile Game Development -- Session 7: Object Tracking -- Vision-Based...
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4
Subjects: ...User Interfaces and Human Computer Interaction. https://scigraph.springernature.com/ontologies...
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5
Table of Contents: ...: Interactive Challenges -- Level Design -- Inheriting Events: Mother of Pearl -- Maze Games: More Cute Things...
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6
Published 2006
Subjects: ...User Interfaces and Human Computer Interaction. https://scigraph.springernature.com/ontologies...
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7
Published 2007
Table of Contents: ... -- Boosting Lite – Handling Larger Datasets and Slower Base Classifiers -- Information Theoretic Combination...
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8
Published 2007
Table of Contents: ... Approach for Intersection Safety – Results of the EC-Project INTERSAFE -- Exploiting Latest Developments...
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9
Published 2008
Table of Contents: ...Introduction, Summary and Conclusions of the NATO Workshop -- International Cooperation of FMBA RF...
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10
Published 2011
Subjects: ...Computational Intelligence. https://scigraph.springernature.com/ontologies/product-market-codes...
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11
Published 2015
Table of Contents: ... and Research Using Interactive Knowledge and Modeling Techniques -- Puzzle Based Learning: A Joyful Learning...
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