1
Published 2010
Table of Contents: ... for Autonomous Characters -- Level of Detail AI for Virtual Characters in Games and Simulation -- Navigation...
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2
Published 2014
Table of Contents: ... Software with Recursive Functions (Invited Contribution) -- Track A: Algorithms, Complexity, and Games Weak...
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3
Published 2007
Table of Contents: ... Distance -- On Commutativity Based Edge Lean Search -- Commitment Under Uncertainty: Two-Stage Stochastic...
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4
Published 2005
Table of Contents: ...SOARS: Spot Oriented Agent Role Simulator — Design and Implementation -- Interactive inversion...
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5
Published 2008
Table of Contents: ... in the Development and Evaluation of Immersive Digital Educational Games -- Evaluating the Motivational Value...
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6
Published 2012
Table of Contents: ... of Intermolecular Interaction Potential Energy Parameters for Monte-Carlo and Molecular Dynamics Simulations.-Phonon...
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7
Published 2007
Table of Contents: ...-Time Multimedia Communication System -- Performance Analysis of Interconnection Networks Under Bursty...
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8
Published 2010
Table of Contents: ... in Videos -- Human-Machine Interaction -- A Testbed for Adaptive Human-Robot Collaboration -- Human Head...
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9
Published 2010
Table of Contents: ... State Estimation -- On the Complexity of Non-reversible Betting Games on Many-Valued Events...
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10
Published 2010
Table of Contents: ...EvoCOMPLEX Contributions -- Coevolutionary Dynamics of Interacting Species -- Evolving Individual...
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11
Published 2007
Table of Contents: ... Under Selective Pressure: Plato Algorithm Parallelization -- Techniques for Parallel Programming...
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12
Published 2008
Table of Contents: ... Criteria for Rescue Simulations -- Modularity in Agent Programming Languages -- On the Pheromone Update...
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13
Published 2010
Table of Contents: ... Perspectiva Artificialis to Cyberspace: Game-Engine and the Interactive Visualization of Natural Light...
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14
Published 2010
Table of Contents: ... Environment -- Applying Situation Awareness Approach to Cooperative Play in Interactive Installation...
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Electronic eBook
15
Published 2014
Table of Contents: ... Reconstructing Digital Objects’ Custody Chain -- Industry Case Studies Program 2014 -- Industry Case Studies...
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16
Published 2005
Table of Contents: ... -- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis -- Dialog Simulation...
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17
Published 2008
Table of Contents: ... for Learning in Humanoid Simulated Robots -- Let Robots Play Soccer under More Natural Conditions: Experience...
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18
Published 2006
Table of Contents: ... and Intelligence (ANDI 2005) -- A Counterexample for the Bullwhip Effect: Gaming and Multiagent Simulations...
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19
Published 2011
Table of Contents: .... Sar Values in a Homogenous Human Head Model -- 6. Mitigation of Magnetic Field under Overhead...
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20
Published 2010
Table of Contents: ... of Interactive Services -- Using a Social Robot as a Gaming Platform -- Robotic Platform: A XML-Based Extensible...
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