1
Published 2007
Table of Contents: ... of Shapley Values of Games on Set Systems -- Clustering and Rough Sets -- Formulation of Fuzzy c-Means...
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2
Published 2012
Table of Contents: ... for Sudoku Game Interfaces -- Generalized Hamilton-Jacobi-Isaacs Formulation-Based Neural Network H∞ Control...
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3
Published 2010
Table of Contents: ... Polynomial Functions -- Neural Networks Training for Weapon Selection in First-Person Shooter Games...
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4
Published 2010
Table of Contents: ... Oral Training -- A Gene Selection Method for Microarray Data Based on Sampling -- The Similarity...
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5
Published 2008
Table of Contents: ...A Metamodel-Assisted Steady-State Evolution Strategy for Simulation-Based Optimization...
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