1
Published 2012
Table of Contents: ... on the Iterative ADP Approach -- A Memetic Approach for the Knowledge Extraction -- Development of a Novel...
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2
Published 2005
Table of Contents: ... Experts -- Scientific Papers -- Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game...
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3
Published 2006
Table of Contents: ... -- A Simplified and Systematic Technique to Develop and Implement PLC Program for a Control Process...
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4
Published 2008
Table of Contents: ... for Improving Simulations in UCT for General Game Playing -- Propositional Automata and Cell Automata...
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5
Published 2010
Table of Contents: ... Environments -- A Proposal for Model-Based Design and Development of Group Work Tasks in a Shared Context...
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6
Published 2011
Table of Contents: ... Computing -- Architecting Data-Intensive Software Systems -- ECL: A High-Level Programming Language for Data...
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7
Published 2005
Table of Contents: ... -- New Rules for Hybrid Spatial Reasoning -- Using Pre-aggregation for Efficient Spatial Query Processing...
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8
Published 2008
Table of Contents: ... Integrated Microarray Data -- Using Data Mining for Dynamic Level Design in Games -- A Logic Programming...
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9
Published 2010
Table of Contents: ... Oral Training -- A Gene Selection Method for Microarray Data Based on Sampling -- The Similarity...
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Electronic eBook