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1
Subjects:
“...Image Processing and Computer Vision. https://scigraph.springernature.com/ontologies/product-market...”
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2
Table of Contents:
“... Reality -- Useful Links -- Example Programs -- References to Java 2D Classes and Methods -- References...”
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3
Subjects:
“...Computer Applications. https://scigraph.springernature.com/ontologies/product-market-codes/I23001...”
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4
Table of Contents:
“... to Java -- Methods -- Classes -- Subclasses -- Some Useful Classes -- Reference on Primitive Types...”
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eBook
5
Table of Contents:
“...Jython, Java and jHepWork -- to Jython -- Mathematical Functions -- One-dimensional Data -- Two...”
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Electronic
eBook
6
Table of Contents:
“... and Polymorphism -- Elementary File Input and Output -- Simple Graphical Input and Output -- Exceptions -- Java doc...”
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eBook
7
Subjects:
“...Computer Communication Networks. https://scigraph.springernature.com/ontologies/product-market...”
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8
Published 2014
Table of Contents:
“...Speech Language Processing and Applications -- Automatically Recognising European Portuguese...”View full text
Electronic
eBook
9
Table of Contents:
“... Software Process -- ICONIX Process: A Core UML Subset -- A Core Subset of Agile Practices -- Agile ICONIX...”
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Electronic
eBook
10
Table of Contents:
“...Theory of Processing and Computational Art -- Code Art -- Creative Coding -- Code Grammar 101...”
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Electronic
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11
Subjects:
“...Computer Appl. in Administrative Data Processing. https://scigraph.springernature.com/ontologies...”
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12
Table of Contents:
“... -- Vertex Shading, Pixel Shading, and Parallel Processing -- Cg Programming -- Programming in Java3D...”
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Electronic
eBook
13
Table of Contents:
“... -- Programming in Java3D -- Advanced Topics....”
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Electronic
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14
15
16
Table of Contents:
“...The ABCs of Objects -- Abstraction and Modeling -- Some Java Basics -- Objects and Classes...”
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Electronic
eBook
17
18
Table of Contents:
“... -- Fundamentals of the JavaScript Language -- Using Arrays in HTML/JavaScript -- JavaScript Functions -- Creating...”
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Electronic
eBook
19
20
Table of Contents:
“...1. Getting Started with Java and LibGDX -- 2. Using the LibGDX Framework -- 3. Extending the LibGDX...”
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