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1
Subjects: ...Image Processing and Computer Vision. https://scigraph.springernature.com/ontologies/product-market...
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2
Table of Contents: ...What is Distributed Processing? -- Concepts of Concurrency -- Models of Concurrency -- Concurrency...
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3
Subjects: ...Game Development. https://scigraph.springernature.com/ontologies/product-market-codes/I29040...
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4
Subjects: ...Image Processing and Computer Vision. https://scigraph.springernature.com/ontologies/product-market...
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5
by STEMKOSKI, LEE., STEMKOSKI, LEE.
Published 2015
Table of Contents: ...1. Getting Started with Java and LibGDX -- 2. Using the LibGDX Framework -- 3. Extending the LibGDX...
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6
Published 2008
Table of Contents: ...Keynote Addresses -- Software Testing Forever: Old and New Processes and Techniques for Validating...
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7
Published 2008
Table of Contents: ... Engineering Issues -- Experiences with a Focus on Testing in Teaching -- Teaching Software Development Using...
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8
Published 2014
Table of Contents: ...Part Agile Development -- UX Design in Agile: A DSDM Case Study -- Agile Principles in the Embedded...
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9
by Pitt, Esmond., Pitt, Esmond.
Published 2006
Subjects: ...Programming Techniques. https://scigraph.springernature.com/ontologies/product-market-codes/I14010...
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10
by Sharan, Kishori., Sharan, Kishori.
Published 2015
Subjects: ...Java. https://scigraph.springernature.com/ontologies/product-market-codes/I29070...
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11
by Iliescu, Ovidiu., Iliescu, Ovidiu.
Published 2011
Subjects: ...Java. https://scigraph.springernature.com/ontologies/product-market-codes/I29070...
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12
by Ihrig, Colin J., Ihrig, Colin J.
Published 2013
Subjects: ...Web Development. https://scigraph.springernature.com/ontologies/product-market-codes/I29050...
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13
Published 2005
Table of Contents: ... Environment -- Using Docbook to Aid in The Creation of Learning Content -- A Java Framework to Teach Computer...
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14
Subjects: ...Game Development. https://scigraph.springernature.com/ontologies/product-market-codes/I29040...
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15
Published 2010
Table of Contents: ... Application -- TEAC2H-RI: Educational Robotic Platform for Improving Teaching-Learning Processes of Technology...
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16
Published 2007
Table of Contents: ... -- Design and Development of Digital Educational Content -- Applying Semantic Techniques to Integrate...
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17
Published 2012
Table of Contents: ... -- Application of NXT Based Robots for Teaching Java-Based Concurrency -- The Effect of Learning Mechanics Design...
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18
Table of Contents: ... Developer’s Toolbox -- Testing JavaScript with JsUnit -- Exploring JavaScript Debugging Tools and Techniques...
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19
Subjects: ...Game Development. https://scigraph.springernature.com/ontologies/product-market-codes/I29040...
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20
Table of Contents: ... process -- Appendix B: Functional Javascript -- Appendix C: ES6 Primer....
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