1
Published 2010
Table of Contents: ... by Replay Files in Real-Time Strategy Game -- Cooperative eLearning to Enhance Knowledge Creation -- Memory...
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2
Published 2006
Table of Contents: ... for Robotic Control -- The Solution of Semi-Infinite Linear Programs Using Boosting-Like Methods -- Spectral...
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Electronic eBook
3
Published 2011
Table of Contents: ... Computing -- Architecting Data-Intensive Software Systems -- ECL: A High-Level Programming Language for Data...
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Electronic eBook
4
Published 2005
Table of Contents: ... Experts -- Scientific Papers -- Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game...
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Electronic eBook
5
Published 2008
Table of Contents: ... Integrated Microarray Data -- Using Data Mining for Dynamic Level Design in Games -- A Logic Programming...
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Electronic eBook
6
Published 2010
Table of Contents: ... Oral Training -- A Gene Selection Method for Microarray Data Based on Sampling -- The Similarity...
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Electronic eBook