1
Published 2012
Table of Contents: ... for Sudoku Game Interfaces -- Generalized Hamilton-Jacobi-Isaacs Formulation-Based Neural Network H∞ Control...
View full text
Electronic eBook
2
Published 2008
Table of Contents: ... for Improving Simulations in UCT for General Game Playing -- Propositional Automata and Cell Automata...
View full text
Electronic eBook
3
Published 2006
Table of Contents: ... -- A Simplified and Systematic Technique to Develop and Implement PLC Program for a Control Process...
View full text
Electronic eBook
4
Published 2008
Table of Contents: ... for Mining Subtle Signals in Time Course Microarray Data -- A PTAS for the k-Consensus Structures Problem...
View full text
Electronic eBook
5
Published 2010
Table of Contents: ... by Replay Files in Real-Time Strategy Game -- Cooperative eLearning to Enhance Knowledge Creation -- Memory...
View full text
Electronic eBook
6
Published 2005
Table of Contents: ... Experts -- Scientific Papers -- Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game...
View full text
Electronic eBook
7
Published 2006
Table of Contents: ... for Robotic Control -- The Solution of Semi-Infinite Linear Programs Using Boosting-Like Methods -- Spectral...
View full text
Electronic eBook
8
Published 2011
Table of Contents: ... Computing -- Architecting Data-Intensive Software Systems -- ECL: A High-Level Programming Language for Data...
View full text
Electronic eBook
9
Published 2005
Table of Contents: ... -- New Rules for Hybrid Spatial Reasoning -- Using Pre-aggregation for Efficient Spatial Query Processing...
View full text
Electronic eBook
10
Published 2008
Table of Contents: ... Integrated Microarray Data -- Using Data Mining for Dynamic Level Design in Games -- A Logic Programming...
View full text
Electronic eBook
11
Published 2010
Table of Contents: ... Oral Training -- A Gene Selection Method for Microarray Data Based on Sampling -- The Similarity...
View full text
Electronic eBook