1
Published 2010
Table of Contents: ... Processing and Reasoning Based on Graph Representation – A Case Study -- A Real Time Player Tracking System...
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2
Published 2010
Table of Contents: ... by Replay Files in Real-Time Strategy Game -- Cooperative eLearning to Enhance Knowledge Creation -- Memory...
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3
Published 2005
Table of Contents: ... Home Simulation and Control -- Aggregates and Preferences in Logic Programming -- The Chisholm Paradox...
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4
Published 2006
Table of Contents: ... Periodic Tasks in Preemptive Real-Time Systems -- Parallel Construction of Huffman Codes -- Semantic...
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5
Published 2006
Table of Contents: ... Sequences -- A Natural Interface for Sign Language Mathematics -- A Novel Gait Recognition Method Via Fusing...
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6
Published 2007
Table of Contents: ... Between Protein and RNA -- Detecting Periodically Expression in Unevenly Spaced Microarray Time Series...
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7
Published 2012
Table of Contents: ... Analysis of Weak Annoyances in Human Computer Interfaces -- Neural and Speech Indicators of Cognitive Load...
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