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LEADER |
01711nam a2200253 a 4500 |
001 |
vtls026976738 |
003 |
UPM |
005 |
20161022070900.0 |
008 |
090527s2008 miu bi 00110 eng |
020 |
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|a 0737736976 (hbk)
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020 |
|
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|a 9780737736977 (hbk)
|
039 |
|
9 |
|a 200905271701
|b VLOAD
|c 200812191544
|d myi
|c 200810231706
|d ku
|c 200810231704
|d ku
|y 200805210919
|z haznita
|
040 |
|
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|c UPM
|
090 |
0 |
0 |
|a GV1469.34 S52V652
|
245 |
0 |
0 |
|a Video games /
|c David M. Haugen, book editor.
|
260 |
|
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|a Detroit, Mich :
|b Greenhaven Press,
|c 2008.
|
300 |
|
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|a 104 p ;
|c 24 cm.
|
440 |
0 |
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|a At issue.
|
505 |
0 |
0 |
|a Excessive video game playing can have an adversely effect on children's health / Earl Hunsinger -- Some video game playing can have a positive effect on children's health / Charlene O'Hanlon -- Video games can provide health benefits to the sick / Betsy Streisand -- Video games can benefit classroom education / Marco Visscher -- Video games can shape players' beliefs / Matthew Quirk -- Violent video games teach anti-social behavior / Linda Piepenbrink -- Video games do not cause violence / Rashawn Blanchard -- Video games are unjustly targeted by anti-violence crusaders / Daniel Koffler -- Popular video games are often misogynistic / Lauren Sandler -- Video games are accepting more gay-themed content / Jose Antonio Vargas -- Video games will become more artistically and emotionally satisfying / Jonathan Rauch.
|
650 |
|
0 |
|a Video games
|x Social aspects.
|
700 |
1 |
|
|a Haugen, David M.,
|d 1969-
|
942 |
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|2 lcc
|c 10000
|
999 |
|
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|c 260364
|d 260364
|
952 |
|
|
|0 0
|1 0
|4 0
|6 GV146934 S52 V652
|7 0
|9 388632
|a 10000
|b 10000
|c 10000
|d 2016-10-22
|l 1
|o GV1469.34 S52V652
|p 1000633473
|r 2016-12-05
|s 2016-11-14
|w 2016-10-22
|y 10000
|