Serious game design and development : technologies for training and learning /
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided...
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Other Authors: | , |
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Format: | Book |
Language: | English |
Published: |
Hershey, PA :
Information Science Reference,
c2010.
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001 | vtls027032028 | ||
003 | UPM | ||
005 | 20161022192253.0 | ||
008 | 101101s2010 paua bi 001 0 eng | ||
020 | |a 9781615207398 (hbk) | ||
020 | |a 1615207392 (hbk) | ||
020 | |a 9781615207404 (ebk) | ||
020 | |a 1615207406 (ebk) | ||
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040 | |a DLC |c DLC |d YDX |d YDXCP |d BWX |d CDX |d DLC | ||
090 | 0 | 0 | |a GV1469.3 S485 |
245 | 0 | 0 | |a Serious game design and development : |b technologies for training and learning / |c [edited by] Jan Cannon-Bowers, Clint Bowers. |
260 | |a Hershey, PA : |b Information Science Reference, |c c2010. | ||
300 | |a 360p. : |b ill. ; |c 29cm. | ||
504 | 0 | 0 | |a Includes bibliographical references (p. 311-340) and index. |
520 | |a "With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher. | ||
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Video games industry |x Technological innovations. | |
650 | 0 | |a Game theory. | |
700 | 1 | |a Cannon-Bowers, Janis A. | |
700 | 1 | |a Bowers, Clint A. | |
942 | |2 lcc |c 10000 | ||
999 | |c 349696 |d 349696 | ||
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