Libraries got game : aligned learning through modern board games /
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Format: | Book |
Language: | English |
Published: |
Chicago :
American Library Association,
2010.
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LEADER | 01375cam a2200265 a 4500 | ||
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001 | vtls027081886 | ||
003 | UPM | ||
005 | 20161020210359.0 | ||
008 | 131025s2010 ilua b 001 0 eng | ||
020 | |a 9780838910092 (pbk) | ||
039 | 9 | |a 201312261438 |b cwz |y 201310250922 |z hadizah | |
040 | |a DLC |c DLC |d DLC | ||
090 | 0 | 0 | |a Z692 B63M468 |
100 | 1 | |a Mayer, Brian. | |
245 | 1 | 0 | |a Libraries got game : |b aligned learning through modern board games / |c Brian Mayer and Christopher Harris. |
260 | |a Chicago : |b American Library Association, |c 2010. | ||
300 | |a 134p. : |b ill. ; |c 23cm. | ||
505 | 0 | |a Designer games -- Why games matter -- Redefining resources -- Library and information skills -- Alignment with state and national curriculum standards -- The Genesee Valley model -- Starting a game collection -- Top recommended games for elementary school: pre-K through grade 5 -- Top recommended games for middle school: grades 6-8 -- Top recommended games for high school: grades 9-12. | |
650 | 0 | |a Libraries |x Special collections |x Board games. | |
650 | 0 | |a Board games. | |
650 | 0 | |a School libraries |x Activity programs |z United States. | |
700 | 1 | |a Harris, Christopher, |d 1977-. | |
942 | |2 lcc |c 10000 | ||
999 | |c 55090 |d 55090 | ||
952 | |0 0 |1 0 |4 0 |6 Z0692 B63 M468 |7 0 |9 61123 |a 10000 |b 10000 |c 10000 |d 2016-10-20 |l 3 |o Z692 B63M468 |p 1000752806 |r 2019-06-22 |s 2019-04-25 |w 2016-10-20 |y 10000 |