Gaming Globally Production, Play, and Place /

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Sing...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Huntemann, N. (Editor, http://id.loc.gov/vocabulary/relators/edt), Aslinger, B. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: New York : Palgrave Macmillan US : Imprint: Palgrave Macmillan, 2013.
Edition:1st ed. 2013.
Series:Critical Media Studies
Subjects:
Online Access:https://doi.org/10.1057/9781137006332
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