Gaming Globally Production, Play, and Place /
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Sing...
Saved in:
Corporate Author: | |
---|---|
Other Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
New York :
Palgrave Macmillan US : Imprint: Palgrave Macmillan,
2013.
|
Edition: | 1st ed. 2013. |
Series: | Critical Media Studies
|
Subjects: | |
Online Access: | https://doi.org/10.1057/9781137006332 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|