Beginning J2ME From Novice to Professional /

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will...

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Main Authors: Li, Sing. (Author, http://id.loc.gov/vocabulary/relators/aut), Knudsen, Jonathan. (http://id.loc.gov/vocabulary/relators/aut)
Korporativna značnica: SpringerLink (Online service)
Format: Elektronski eKnjiga
Jezik:English
Izdano: Berkeley, CA : Apress : Imprint: Apress, 2005.
Izdaja:3rd ed. 2005.
Teme:
Online dostop:https://doi.org/10.1007/978-1-4302-0020-8
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100 1 |a Li, Sing.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Beginning J2ME  |h [electronic resource] :  |b From Novice to Professional /  |c by Sing Li, Jonathan Knudsen. 
250 |a 3rd ed. 2005. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2005. 
300 |a XXIV, 480 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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505 0 |a Building MIDlets -- All About MIDlets -- Almost the Same Old Stuff -- Creating a User Interface -- Lists and Forms -- Custom Items -- Persistent Storage I: MIDP Record Store -- Persistent Storage II: File Connection and PIM API -- Connecting to the World -- Wireless Messaging API -- Bluetooth and OBEX -- Programming a Custom User Interface -- The Game API -- 3D Graphics -- Sound, Music, and Video: MMAPI -- Performance Tuning -- Protecting Network Data. 
520 |a Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed. 
650 0 |a Java (Computer program language). 
650 0 |a Software engineering. 
650 1 4 |a Java.  |0 https://scigraph.springernature.com/ontologies/product-market-codes/I29070 
650 2 4 |a Software Engineering/Programming and Operating Systems.  |0 https://scigraph.springernature.com/ontologies/product-market-codes/I14002 
700 1 |a Knudsen, Jonathan.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781430212393 
776 0 8 |i Printed edition:  |z 9781590594797 
856 4 0 |u https://doi.org/10.1007/978-1-4302-0020-8 
912 |a ZDB-2-CWD 
912 |a ZDB-2-SXPC 
950 |a Professional and Applied Computing (SpringerNature-12059) 
950 |a Professional and Applied Computing (R0) (SpringerNature-43716)