Serious Games and Edutainment Applications
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering,...
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Corporate Author: | |
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Other Authors: | , , |
Format: | Electronic eBook |
Language: | English |
Published: |
London :
Springer London : Imprint: Springer,
2011.
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Edition: | 1st ed. 2011. |
Subjects: | |
Online Access: | https://doi.org/10.1007/978-1-4471-2161-9 |
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