Serious Games and Edutainment Applications

The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering,...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Ma, Minhua. (Editor, http://id.loc.gov/vocabulary/relators/edt), Oikonomou, Andreas. (Editor, http://id.loc.gov/vocabulary/relators/edt), Jain, Lakhmi C. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: London : Springer London : Imprint: Springer, 2011.
Edition:1st ed. 2011.
Subjects:
Online Access:https://doi.org/10.1007/978-1-4471-2161-9
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