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Mobile 3D Graphics

While advanced 3D graphics techniques – terrain modelling, high-quality texture mapping, advanced lighting and geometry effects, collision detection and image processing - are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market....

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Bibliographic Details
Main Author: Malizia, Alessio. (Author, http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: London : Springer London : Imprint: Springer, 2006.
Edition:1st ed. 2006.
Subjects:
Online Access:https://doi.org/10.1007/978-1-84628-660-5
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Table of Contents:
  • From the contents Mobile Graphics Applications
  • The Rise of Mobile Graphics
  • Mobile Devices
  • Mobile Devices and Graphics
  • Mobile 3D Graphics: scenarios and challenges
  • Application scenarios
  • Multimedia and Graphics Usability Challenges
  • Algorithms and Architectual challenges
  • Summary
  • Introduction to mobile 3D Graphics with OpenGL(R)ES
  • Introduction to OpenGL(R)ES
  • The OpenGL-ES rendering pipeline
  • 3D mobile graphic concepts and rendering with OpenGL(R)|ES
  • OpenGL(R)|ES future developments and extensions
  • Summary
  • Java Mobile 3D Graphics
  • M3G
  • MIDP applications
  • Immediate and Retained mode
  • Scene Graph
  • Transformations
  • Nodes of the Scene Graph
  • Camera Class
  • Managing illumination
  • Meshes and Sprites
  • Animations
  • Ray intersections
  • Building an M3G demo
  • Summary
  • Direct 3D Mobile
  • Architecture
  • Rendering Pipeline
  • Primitive types
  • Transformations
  • Lighting
  • Summary
  • Conclusions and perspectives
  • Appendix A: OpenGL-ES code samples
  • References.