New Geometric Data Structures for Collision Detection and Haptics

 Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displac...

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Sonraí Bibleagrafaíochta
Príomhúdar: Weller, René. (Údar, http://id.loc.gov/vocabulary/relators/aut)
Údar Corparáideach: SpringerLink (Online service)
Formáid: Leictreonach ríomhLeabhar
Teanga:English
Foilsithe: Cham : Springer International Publishing : Imprint: Springer, 2013.
Eagrán:1st ed. 2013.
Sraith:Springer Series on Touch and Haptic Systems,
Ábhair:
Rochtain Ar Líne:https://doi.org/10.1007/978-3-319-01020-5
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Clár Ábhair:
  •  Series Editors’ Foreword
  • Preface
  • Part I – That was Then, This is Now
  • Introduction
  • A Brief Overview of Collision Detection
  • Part II – Algorithms and Data Structures
  • Kinetic Data Structures for Collision Detection
  • Sphere Packings for Arbitrary Objects
  • Inner Sphere Trees
  • Part III – Evaluation and Application
  • Evaluation and Analysis of Collision Detection Algorithms
  • Applications
  • Part IV – Every End is Just a New Beginning
  • Epilogue.