Intelligent Virtual Agents 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings /

The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton at the 13th European Conference on Artificial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester in 1999. S...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Panayiotopoulos, Themis. (Editor, http://id.loc.gov/vocabulary/relators/edt), Gratch, Jonathan. (Editor, http://id.loc.gov/vocabulary/relators/edt), Aylett, Ruth. (Editor, http://id.loc.gov/vocabulary/relators/edt), Ballin, Daniel. (Editor, http://id.loc.gov/vocabulary/relators/edt), Olivier, Patrick. (Editor, http://id.loc.gov/vocabulary/relators/edt), Rist, Thomas. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2005.
Edition:1st ed. 2005.
Series:Lecture Notes in Artificial Intelligence ; 3661
Subjects:
Online Access:https://doi.org/10.1007/11550617
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Table of Contents:
  • IVAs and Education
  • Training Agents: An Architecture for Reusability
  • Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion
  • Conversational Agents/NLP
  • Natural Behavior of a Listening Agent
  • Providing Computer Game Characters with Conversational Abilities
  • Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis
  • Dialog Simulation for Background Characters
  • IVA Architectures
  • INTERFACE Toolkit: A New Tool for Building IVAs
  • Autonomous Virtual Agents Learning a Cognitive Model and Evolving
  • Using Real Objects to Communicate with Virtual Characters
  • A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications
  • Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction
  • Cognition, Reasoning and Behaviour
  • A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters
  • CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments
  • When Emotion Does Not Mean Loss of Control
  • Social Situated Agents in Virtual, Real and Mixed Reality Environments
  • Do You See What Eyes See? Implementing Inattentional Blindness
  • Social Causality and Responsibility: Modeling and Evaluation
  • NonVerbal Communication
  • Teaching Virtual Characters How to Use Body Language
  • Direction of Attention Perception for Conversation Initiation in Virtual Environments
  • A Model of Attention and Interest Using Gaze Behavior
  • Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent
  • Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans
  • Modeling Dynamic Perceptual Attention in Complex Virtual Environments
  • Storytelling/Interactive Narrative
  • An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
  • Proactive Mediation in Plan-Based Narrative Environments
  • FearNot! – An Experiment in Emergent Narrative
  • Intelligent Virtual Agents in Collaborative Scenarios
  • Social Intelligence
  • A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application
  • Using Ontology to Establish Social Context and Support Social Reasoning
  • Integrating Social Skills in Task-Oriented 3D IVA
  • Emotions/Affect/Personality
  • Emergent Affective and Personality Model
  • Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent
  • The Significance of Textures for Affective Interfaces
  • Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs
  • Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament
  • Evaluation and Methodology
  • Direct Manipulation Like Tools for Designing Intelligent Virtual Agents
  • Social Communicative Effects of a Virtual Program Guide
  • Maintaining the Identity of Dynamically Embodied Agents
  • The Behavior Oriented Design of an Unreal Tournament Character
  • MyTutor: A Personal Tutoring Agent
  • Poster Session
  • Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism
  • A Survey of Computational Emotion Research
  • A Study on Generating and Matching Facial Control Point Using Radial Basis Function
  • A Platform Independent Architecture for Virtual Characters and Avatars
  • GAL: Towards Large Simulations with Tens of Agents
  • Virtual Agents in a Simulation of an ISO-Company
  • Appraisal for a Character-Based Story-World
  • Evolving Emotional Behaviour for Expressive Performance of Music
  • A Model of an Embodied Emotional Agent
  • Agent Assistance for 3D World Navigation
  • NeXuS: Delivering Perceptions to Situated Embodied Agents
  • Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems
  • A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment
  • vBroker: Agents Teaching Stock Market
  • Emergence of Representational Structures in Virtual Agents.