Intelligent Virtual Agents 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings /

The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton, UK at the 13th European Conference on Arti?cial Intelligence (ECAI’98). This workshop was followed by a second one held in Salford in Manchester, UK in 1999....

Full description

Saved in:
Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Gratch, Jonathan. (Editor, http://id.loc.gov/vocabulary/relators/edt), Young, Michael. (Editor, http://id.loc.gov/vocabulary/relators/edt), Aylett, Ruth. (Editor, http://id.loc.gov/vocabulary/relators/edt), Ballin, Daniel. (Editor, http://id.loc.gov/vocabulary/relators/edt), Olivier, Patrick. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006.
Edition:1st ed. 2006.
Series:Lecture Notes in Artificial Intelligence ; 4133
Subjects:
Online Access:https://doi.org/10.1007/11821830
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Social Impact of IVAs
  • Why Fat Interface Characters Are Better e-Health Advisors
  • Virtual Rapport
  • IVAs Recognizing Human Behavior
  • Imitation Learning and Response Facilitation in Embodied Agents
  • Robust Recognition of Emotion from Speech
  • Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System
  • Exploitation in Affect Detection in Improvisational E-Drama
  • Human Interpretation of IVA Behavior
  • An Exploration of Delsarte’s Structural Acting System
  • Perception of Blended Emotions: From Video Corpus to Expressive Agent
  • Perceiving Visual Emotions with Speech
  • Embodied Conversational Agents
  • Dealing with Out of Domain Questions in Virtual Characters
  • MIKI: A Speech Enabled Intelligent Kiosk
  • Architecture of a Framework for Generic Assisting Conversational Agents
  • A Comprehensive Context Model for Multi-party Interactions with Virtual Characters
  • “What Would You Like to Talk About?” An Evaluation of Social Conversations with a Virtual Receptionist
  • Characteristics of Nonverbal Behavior
  • Gesture Expressivity Modulations in an ECA Application
  • Visual Attention and Eye Gaze During Multiparty Conversations with Distractions
  • Behavior Representation Languages
  • Towards a Common Framework for Multimodal Generation: The Behavior Markup Language
  • MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language
  • Generation of Nonverbal Behavior with Speech
  • Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning
  • Nonverbal Behavior Generator for Embodied Conversational Agents
  • [HUGE]: Universal Architecture for Statistically Based HUman GEsturing
  • A Story About Gesticulation Expression
  • IVAs in Serious Games
  • Introducing EVG: An Emotion Evoking Game
  • Towards a Reactive Virtual Trainer
  • Making It Up as You Go Along – Improvising Stories for Pedagogical Purposes
  • Cognition and Emotion I
  • A Neurobiologically Inspired Model of Personality in an Intelligent Agent
  • Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents
  • Are Computer-Generated Emotions and Moods Plausible to Humans?
  • Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors
  • Cognition and Emotion II
  • Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework
  • Autobiographic Knowledge for Believable Virtual Characters
  • Teachable Characters: User Studies, Design Principles, and Learning Performance
  • Applications of IVAs
  • FearNot’s Appearance: Reflecting Children’s Expectations and Perspectives
  • Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans
  • Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit
  • Invited Talks
  • Invited Talk: Rule Systems and Video Games
  • Invited Talk: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama
  • Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment
  • Posters
  • Computer Model of Emotional Agents
  • Affective Robots as Mediators in Smart Environments
  • Expression of Emotion in Body and Face
  • Towards Primate-Like Synthetic Sociability
  • Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures
  • Virtual Pedagogical Agents: Naturalism vs. Stylization
  • The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy
  • Countering Adversarial Strategies in Multi-agent Virtual Scenarios
  • Avatar’s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System
  • The Role of Discourse Structure and Response Time in Multimodal Communication
  • The PAC Cognitive Architecture
  • Control of Avatar’s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System
  • Modeling Cognition with a Human Memory Inspired Advanced Neural Controller
  • Storytelling – The Difference Between Fantasy and Reality
  • A Plug-and-Play Framework for Theories of Social Group Dynamics
  • Learning Classifier Systems and Behavioural Animation of Virtual Characters
  • Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training
  • Mind the Body
  • CAB: A Tool for Interoperation Among Cognitive Architectures.