1
Published 2011
Subjects: ...Image Processing and Computer Vision. https://scigraph.springernature.com/ontologies/product-market...
View full text
Electronic eBook
2
Published 2013
Table of Contents: ...Games for health.- Games for education and training -- Games for other purposes -- Game design...
View full text
Electronic eBook
3
Published 2012
Table of Contents: ...: Assimilating Serious Games in the Classroom and Curriculum -- A Computer Game Based Motivation System for Human...
View full text
Electronic eBook
4
Published 2014
Table of Contents: ...Games for Health -- PhysioVinci – A First Approach on a Physical Rehabilitation Game -- A Pilot...
View full text
Electronic eBook
5
by Vince, John., Vince, John.
Published 2012
Subjects: ...Image Processing and Computer Vision. https://scigraph.springernature.com/ontologies/product-market...
View full text
Electronic eBook
6
Table of Contents: ... Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images...
View full text
Electronic eBook
7
by Blackman, Sue., Blackman, Sue.
Published 2013
Subjects: ...Game Development. https://scigraph.springernature.com/ontologies/product-market-codes/I29040...
View full text
Electronic eBook
8
Published 2012
Table of Contents: ...1 Johannes Fromme and Alexander Unger: Computer Games and Digital Game Cultures – An Introduction...
View full text
Electronic eBook
9
Subjects: ...Game Development. https://scigraph.springernature.com/ontologies/product-market-codes/I29040...
View full text
Electronic eBook
10
Subjects: ...Game Development. https://scigraph.springernature.com/ontologies/product-market-codes/I29040...
View full text
Electronic eBook
11
Published 2013
Table of Contents: ...Foreword -- Part I – An Introduction to Game Analytics -- Introduction -- Game Analytics...
View full text
Electronic eBook
12
Subjects: ...Game Development. https://scigraph.springernature.com/ontologies/product-market-codes/I29040...
View full text
Electronic eBook
13
by STEMKOSKI, LEE., STEMKOSKI, LEE.
Published 2015
Table of Contents: .... Integrating Third-Party Software -- 8. Introduction to 3D Programming -- 9. Taking Your Games Further...
View full text
Electronic eBook
14
Subjects: ...Sociology of Sport and Leisure. https://scigraph.springernature.com/ontologies/product-market-codes...
View full text
Electronic eBook
15
Subjects: ...Programming languages (Electronic computers)....
View full text
Electronic eBook
16
Table of Contents: ...The Basic Game Framework -- The Second Game Theory -- Creating an AS3 Game Framework -- Creating...
View full text
Electronic eBook
17
Published 2015
Table of Contents: ...-Computer Interfaces -- Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural...
View full text
Electronic eBook
18
by Zechner, Mario., Zechner, Mario.
Published 2011
Subjects: ...Game Development. https://scigraph.springernature.com/ontologies/product-market-codes/I29040...
View full text
Electronic eBook
19
Subjects: ...Game Development. https://scigraph.springernature.com/ontologies/product-market-codes/I29040...
View full text
Electronic eBook
20
Published 2011
Table of Contents: ... Student Engagement Through Game-Enhanced Learning -- What Computing Students Can Learn by Developing...
View full text
Electronic eBook