Human Walking in Virtual Environments Perception, Technology, and Applications /

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality a...

Full description

Saved in:
Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Steinicke, Frank. (Editor, http://id.loc.gov/vocabulary/relators/edt), Visell, Yon. (Editor, http://id.loc.gov/vocabulary/relators/edt), Campos, Jennifer. (Editor, http://id.loc.gov/vocabulary/relators/edt), Lécuyer, Anatole. (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: New York, NY : Springer New York : Imprint: Springer, 2013.
Edition:1st ed. 2013.
Subjects:
Online Access:https://doi.org/10.1007/978-1-4419-8432-6
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Sensory contributions to spatial knowledge of real and virtual environments
  • Perceptual and cognitive factors for self‐motion simulation in virtual environments
  • Biomechanics of walking in real world: naturalness we wish to reach in virtual reality
  • Affordance perception and the visual control of locomotion
  • The effect of translational and rotational body-based information on navigation
  • Enabling unconstrained omnidirectional walking through virtual environments: an overview of the CyberWalk project
  • Displays and Interaction for Virtual Travel
  • Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotion
  • Technologies in Locomotion Interface
  • Implementing Virtual Walking
  • Virtual Locomotion using a Walking Metaphor
  • Multimodal Rendering of Walking over Virtual Grounds
  • Displacements in Virtual Reality applications for sports
  • Redirected Walking in Mixed Reality Training Applications
  • VR-based Assessment and Rehabilitation of Functional Mobility
  • Full Body Locomotion with Video Game Motion Controllers
  • Interacting with augmented floor surfaces
  • A mobile virtual training system for military purposes.