Real-Time Visual Effects for Game Programming
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...
Na minha lista:
| Main Authors: | Kim, Chang-Hun. (Author, http://id.loc.gov/vocabulary/relators/aut), Kim, Sun-Jeong. (http://id.loc.gov/vocabulary/relators/aut), Kim, Soo-Kyun. (http://id.loc.gov/vocabulary/relators/aut), Kang, Shin-Jin. (http://id.loc.gov/vocabulary/relators/aut) |
|---|---|
| Autor Corporativo: | SpringerLink (Online service) |
| Formato: | Recurso Electrónico livro electrónico |
| Idioma: | English |
| Publicado em: |
Singapore :
Springer Singapore : Imprint: Springer,
2015.
|
| Edição: | 1st ed. 2015. |
| Colecção: | Gaming Media and Social Effects,
|
| Assuntos: | |
| Acesso em linha: | https://doi.org/10.1007/978-981-287-487-0 |
| Tags: |
Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!
|
Registos relacionados
-
GPU-Based Interactive Visualization Techniques
Por: Weiskopf, Daniel., et al.
Publicado em: (2007) -
Scientific Computing with MATLAB and Octave
Por: Quarteroni, Alfio., et al.
Publicado em: (2014) -
Topological Methods in Data Analysis and Visualization II Theory, Algorithms, and Applications /
Publicado em: (2012) -
Translational Recurrences From Mathematical Theory to Real-World Applications /
Publicado em: (2014) -
Scientific Computing with MATLAB and Octave
Por: Quarteroni, Alfio., et al.
Publicado em: (2006)



