Real-Time Visual Effects for Game Programming

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...

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Detalhes bibliográficos
Main Authors: Kim, Chang-Hun. (Author, http://id.loc.gov/vocabulary/relators/aut), Kim, Sun-Jeong. (http://id.loc.gov/vocabulary/relators/aut), Kim, Soo-Kyun. (http://id.loc.gov/vocabulary/relators/aut), Kang, Shin-Jin. (http://id.loc.gov/vocabulary/relators/aut)
Autor Corporativo: SpringerLink (Online service)
Formato: Recurso Electrónico livro electrónico
Idioma:English
Publicado em: Singapore : Springer Singapore : Imprint: Springer, 2015.
Edição:1st ed. 2015.
Colecção:Gaming Media and Social Effects,
Assuntos:
Acesso em linha:https://doi.org/10.1007/978-981-287-487-0
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