Real-Time Visual Effects for Game Programming

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...

Fuld beskrivelse

Saved in:
Bibliografiske detaljer
Main Authors: Kim, Chang-Hun. (Author, http://id.loc.gov/vocabulary/relators/aut), Kim, Sun-Jeong. (http://id.loc.gov/vocabulary/relators/aut), Kim, Soo-Kyun. (http://id.loc.gov/vocabulary/relators/aut), Kang, Shin-Jin. (http://id.loc.gov/vocabulary/relators/aut)
Institution som forfatter: SpringerLink (Online service)
Format: Electronisk eBog
Sprog:English
Udgivet: Singapore : Springer Singapore : Imprint: Springer, 2015.
Udgivelse:1st ed. 2015.
Serier:Gaming Media and Social Effects,
Fag:
Online adgang:https://doi.org/10.1007/978-981-287-487-0
Tags: Tilføj Tag
Ingen Tags, Vær først til at tagge denne postø!
Indholdsfortegnelse:
  • Basic Concepts of Visual Effects
  • Water and Bubbles
  • Smoke
  • Fire and Ice
  • Fluid Interaction
  • Real-Time Visual Effects Programming.