Real-Time Visual Effects for Game Programming
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...
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| Main Authors: | , , , |
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| Institution som forfatter: | |
| Format: | Electronisk eBog |
| Sprog: | English |
| Udgivet: |
Singapore :
Springer Singapore : Imprint: Springer,
2015.
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| Udgivelse: | 1st ed. 2015. |
| Serier: | Gaming Media and Social Effects,
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| Fag: | |
| Online adgang: | https://doi.org/10.1007/978-981-287-487-0 |
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Indholdsfortegnelse:
- Basic Concepts of Visual Effects
- Water and Bubbles
- Smoke
- Fire and Ice
- Fluid Interaction
- Real-Time Visual Effects Programming.



