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81
by Bazil, Leon.
Published 2012
Published 2012
Book
82
Published 2014
Table of Contents:
“... recent discoveries about the brain have implications for classroom practice? -- Do video games promote...”
Book
83
84
85
Published 2019
Table of Contents:
“... -- Entertainment and enjoyment as media effect / Arthur A. Raney and Jennings Bryant -- Video games / Christoph...”
Book
86
Published 2010
Table of Contents:
“... literacy in virtual environments. Media literacy 2.0 : unique characteristics of video-games / by Aaron...”
Book
87
88
Published 2010
Table of Contents:
“... Boundaries of Crystallography -- Making Sense: Visions, Images, and Video Games -- From Nano-Convergence...”View full text
Electronic
eBook
89
90
91
Published 2009
Table of Contents:
“... Austin -- Violent video games : challenges to assessing content patterns / Katherine M. Pieper, Elaine...”
Book
92
Published 2009
Table of Contents:
“... Austin -- Violent video games : challenges to assessing content patterns / Katherine M. Pieper, Elaine...”
Book
93
94
95
Published 2014
Table of Contents:
“... planning for video games -- Predicting player disengagement in online games -- Coordinating dialogue...”View full text
Electronic
eBook
96
Published 2010
Table of Contents:
“... of Violent Video Games and How They Can Be Beneficial -- Three Roads to Cultural Recurrence -- Evolution...”View full text
Electronic
eBook
97
by Turow, Joseph.
Published 2011
Table of Contents:
“... industry -- The television industry -- The internet and video game industries -- Advertising and public...”Published 2011
Book
98
Published 2015
Table of Contents:
“...User Experience Evaluation Methods in the Games Development Life Cycle -- Video Game Development...”View full text
Electronic
eBook
99
by Trend, David.
Published 2007
Table of Contents:
“... polemics in the media violence debate -- Publishing violence -- Computer and video games -- The desire...”Published 2007
Table of contents only
Contributor biographical information
Publisher description
Book
100
Table of Contents:
“... in competitive survival video-games -- Resource Optimization in Multi-Display Environments with Distributed GRASP...”
View full text
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Electronic
eBook