Video Games and Storytelling Reading Games and Playing Books /

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended st...

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Bibliographic Details
Main Author: Mukherjee, Souvik. (Author, http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: London : Palgrave Macmillan UK : Imprint: Palgrave Macmillan, 2015.
Edition:1st ed. 2015.
Subjects:
Online Access:https://doi.org/10.1057/9781137525055
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Summary:The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Physical Description:VII, 239 p. online resource.
ISBN:9781137525055