Video Games and Storytelling Reading Games and Playing Books /
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended st...
Saved in:
Main Author: | |
---|---|
Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
London :
Palgrave Macmillan UK : Imprint: Palgrave Macmillan,
2015.
|
Edition: | 1st ed. 2015. |
Subjects: | |
Online Access: | https://doi.org/10.1057/9781137525055 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
LEADER | 02501nam a22005175i 4500 | ||
---|---|---|---|
001 | 978-1-137-52505-5 | ||
003 | DE-He213 | ||
005 | 20200919072025.0 | ||
007 | cr nn 008mamaa | ||
008 | 151210s2015 xxk| s |||| 0|eng d | ||
020 | |a 9781137525055 |9 978-1-137-52505-5 | ||
024 | 7 | |a 10.1057/9781137525055 |2 doi | |
050 | 4 | |a P87-96 | |
072 | 7 | |a JFD |2 bicssc | |
072 | 7 | |a SOC052000 |2 bisacsh | |
072 | 7 | |a JBCT |2 thema | |
082 | 0 | 4 | |a 302.23 |2 23 |
100 | 1 | |a Mukherjee, Souvik. |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
245 | 1 | 0 | |a Video Games and Storytelling |h [electronic resource] : |b Reading Games and Playing Books / |c by Souvik Mukherjee. |
250 | |a 1st ed. 2015. | ||
264 | 1 | |a London : |b Palgrave Macmillan UK : |b Imprint: Palgrave Macmillan, |c 2015. | |
300 | |a VII, 239 p. |b online resource. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file |b PDF |2 rda | ||
520 | |a The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives. | ||
650 | 0 | |a Communication. | |
650 | 0 | |a Computer science. | |
650 | 0 | |a Children's literature. | |
650 | 0 | |a Arts. | |
650 | 1 | 4 | |a Media and Communication. |0 https://scigraph.springernature.com/ontologies/product-market-codes/412010 |
650 | 2 | 4 | |a Media Studies. |0 https://scigraph.springernature.com/ontologies/product-market-codes/412000 |
650 | 2 | 4 | |a Popular Computer Science. |0 https://scigraph.springernature.com/ontologies/product-market-codes/Q23000 |
650 | 2 | 4 | |a Children's Literature. |0 https://scigraph.springernature.com/ontologies/product-market-codes/823000 |
650 | 2 | 4 | |a Arts. |0 https://scigraph.springernature.com/ontologies/product-market-codes/416000 |
710 | 2 | |a SpringerLink (Online service) | |
773 | 0 | |t Springer Nature eBook | |
776 | 0 | 8 | |i Printed edition: |z 9781137525048 |
776 | 0 | 8 | |i Printed edition: |z 9781349580149 |
776 | 0 | 8 | |i Printed edition: |z 9781349580132 |
856 | 4 | 0 | |u https://doi.org/10.1057/9781137525055 |
912 | |a ZDB-2-PCC | ||
912 | |a ZDB-2-SXL | ||
950 | |a Palgrave Media & Culture Collection (SpringerNature-41142) | ||
950 | |a Literature, Cultural and Media Studies (R0) (SpringerNature-43723) |